#pragma once
#include "SGD Wrappers\SGD_Message.h"
#include "SGD Wrappers\Entity.h"

class CreatePunchMessage :
	public SGD::Message
{
private:
	Entity* owner = nullptr;
public:
	CreatePunchMessage(Entity* e);
	~CreatePunchMessage();
	Entity* GetOwner(void) const { return owner; }
};
